A quick recreation of the first puzzle from Nonoku’s original release. Underpinning it is a simple struct that holds the board layout and colours (I didn’t update the button handling to show them yet).
The actual tiles are hardcoded as a string that gets parsed into a 2D array. I’ll need something a bit more flexible in future but this will suffice for getting content on screen.
I’m now testing it on actual hardware, instead of just running in the simulator. The signing process seems to have been improved a lot in Xcode 8 which is nice.
About as basic as it gets...