Updated the deck layout to be a little more complicated. Added additional buttons for all the existing Components. Plus a new one which animates when it's connected (I'll correct that initial animating state later). Behind the scenes, I've re-written a lot of the code to make it tidier and fix some issues. You now need to solder a component into place before it becomes active. Before it was active as soon as it snapped into place. Some general cleaning and tidy up to simplify adding to this
An Evening of Code: Security
Added the concept of a security check. Components can have different properties, such as 'broken', or 'secure'. The game can check for those as the player adds and removes them. Also added a little bit of UI to make it possible to spawn prefabs and a quick collision on the burn box to destroy them.